3 results for "async"
struct class class
FStreamableManager Engine
Manages asynchronous and synchronous loading of soft-referenced UObject assets.
UAssetManager Engine
The engine singleton that manages primary asset discovery, async loading, bundle state, and chunked DLC.
UPrimaryDataAsset Engine
A data asset subclass that implements GetPrimaryAssetId, allowing it to be registered with UAssetManager for on-demand async loading, bundle management, and chunked DLC.