RealDocs

13 results for "ai" in class

class
AAIController AIModule

The base controller class for AI-driven pawns.

class
AGameStateBase Engine

Replicated actor that holds authoritative game state visible to all clients — the client-accessible counterpart to `AGameModeBase`.

class
APawn Engine

APawn is the base class for all actors that can be possessed and controlled by a PlayerController or an AIController.

class
TArray Core

The primary dynamic array container in Unreal Engine, equivalent to `std::vector`.

class
UBTTaskNode AIModule

The base class for Behavior Tree leaf nodes that perform actions.

class
UBehaviorTree AIModule

A data asset that defines an AI's decision-making logic as a tree of composites, tasks, decorators, and services.

class
UBehaviorTreeComponent AIModule

The runtime component that executes a UBehaviorTree asset.

class
UBlackboardComponent AIModule

A component that stores key-value pairs for AI decision-making.

class
UBorder UMG

A single-child container that renders a configurable background brush (solid color, texture, or material) with padding.

class
UButton UMG

A clickable container widget that holds a single child widget.

class
UNavigationSystemV1 NavigationSystem

The primary navigation subsystem that manages NavMesh generation, path queries, and agent navigation.

class
UScrollBox UMG

A scrollable container that stacks child widgets vertically (or horizontally) with an optional scrollbar.

class
USizeBox UMG

A single-child wrapper that overrides or constrains the desired size reported by its child widget.