13 results for "ai" in class
The base controller class for AI-driven pawns.
Replicated actor that holds authoritative game state visible to all clients — the client-accessible counterpart to `AGameModeBase`.
APawn is the base class for all actors that can be possessed and controlled by a PlayerController or an AIController.
The primary dynamic array container in Unreal Engine, equivalent to `std::vector`.
The base class for Behavior Tree leaf nodes that perform actions.
A data asset that defines an AI's decision-making logic as a tree of composites, tasks, decorators, and services.
The runtime component that executes a UBehaviorTree asset.
A component that stores key-value pairs for AI decision-making.
A single-child container that renders a configurable background brush (solid color, texture, or material) with padding.
A clickable container widget that holds a single child widget.
The primary navigation subsystem that manages NavMesh generation, path queries, and agent navigation.
A scrollable container that stacks child widgets vertically (or horizontally) with an optional scrollbar.
A single-child wrapper that overrides or constrains the desired size reported by its child widget.