3 results for "activation"
function function property
UAbilitySystemComponent::CallAllReplicatedDelegatesIfSet GameplayAbilities
Fires all pending replicated delegates (target data and generic events) that have already been received but not yet invoked for the given ability activation.
UAbilitySystemComponent::ConsumeGenericReplicatedEvent GameplayAbilities
Clears the cached state of a single generic replicated event, allowing the same event type to be re-registered and fired again within the same ability activation.
UActorComponent::OnComponentActivated Engine
Dynamic multicast delegate fired whenever the component is activated.