6 results for "activation"
Requests that the branch guarded by the given decorator be activated, typically because the decorator's condition just started passing.
Requests that the branch guarded by the given decorator be deactivated.
Fires all pending replicated delegates (target data and generic events) that have already been received but not yet invoked for the given ability activation.
Clears the cached state of a single generic replicated event, allowing the same event type to be re-registered and fired again within the same ability activation.
Dynamic multicast delegate fired whenever the component is activated.
Low-level entry point for triggering a new execution search from a specific composite node.