3 results for "AActor" in property
property property property
AActor::AutoReceiveInput Engine
Specifies which player's input this actor will automatically receive when the game starts, without requiring explicit EnableInput() calls.
AActor::BlueprintCreatedComponents Engine
Stores the actor components that were created by Blueprint construction scripts and serialised on a per-instance basis.
AActor::Children Engine
Array of all actors whose Owner is this actor.